portfolio
kanban
tasks
_Index_of_tasks
3d gravity using babylon
a gpu implementation for signal fields and vector math.
Add a project page to the website
Add beautifier and beautifier to pipeline to pipeline
add game of life to portfolio
Agenda system
attack system
Better sprite rotation
blog
Brain storm new projects
browser based lisp shell
BUG Collision doesn't work correctly in some circumstances.
BUG Rendering background color setter never seems to work.
Building system
camera system
chat app MVP
Commit messages generated by LLM
config system
Conversational language modeling
Cull duplicate macros
deletable entites
Design theme for website.
devops pipeline
DevOps Sibilant transpiler should create less noise in pull requests when acting on unchanged files.
documentation
Dynamic pools for renderables.
Electron client
elevation
Enhance document macros
file explorer
Find unknown content warnings
flying units
Game AI
Game Mechanics
Game UI
github readme
Governor System
Graphics
ground tiles
Home page
Hot reload system
Identify and write useful templates for obsidian
Image editor program
Implement tests for existing shared components.
Import other projects
Individual ant neural networks
Intelligent movement commands
Make old algage work
Make old symbiants work
metabolism system
Mineral Resource
minimap
Mirror board to github
Move all outside work into the portfolio git
Move fork of sibilant into git
move kit core
move kit fs
move kit html
move kit http
move kit repl
move kit shell
multiple factions
multiple signal fields
Natural language information systems
neural network for signal field hyerparameter adjustments
night day cycle
Optimizations
Order queues
paralell processing for each system
peer to peer networking
placeable entities (rocks, plants, bases)
predator agents
Priority management system
Pure p2p video text chat
Question answering system for file system
Remove duplicate code included in headers.
resource mechanics
reverse navigation home
Rewrite andy lib in lisp
RTS Game MVP
selection box
settings interface
shadows
Side scroller
simulation backend
Simulation reset
sparse vector fields
SPIKE can we simplify object pools (2 hrs)
sprite lighting
Sprite sheets
sprites
Text editor program
Toggle coordinate wrap around
unit system
Update physics engine to increase accuracy and performance
Vector based file system search
vector field visualization
Water resource
weather system
Website Design
templates
_Index_of_templates
Epic
New Task
_Index_of_kanban
board
done
process
project
Description
Units cast shadows based on the current lighting
Related Epics
Game Mechanics
Graphics
Requirements
A visible shadow is casted by all objects in the game based on the current lighting
Tasks
Implement shadow system
Blocked by
sprite lighting
Better sprite rotation
Interactive Graph
Table Of Contents
Description
Related Epics
Requirements
Tasks
Blocked by